General Structure
| Semester | Learning Unit | Credits ECTS* |
|---|---|---|
| *ECTS = European Credit Transfer System * Optional Learning Units for 2015/16
|
||
| 1st | Computational aesthetics | 5 |
| Human-Computer Interaction | 5 | |
| Computer Vision | 5 | |
| Introduction to Technology of Sensors and Actuators |
5 | |
| Programming for Digital Arts I | 5 | |
| Technology and Digital Arts Integration Project I |
5 | |
| 2nd | Usability Evaluation | 5 |
| Digital Sound and Music | 5 | |
| Option* | 5 | |
| Programming for Digital Arts II | 5 | |
| Digital Narratives | 5 | |
| Technology and Digital Art Integration Project II |
5 | |
| 3rd and 4th | Development of Learning Objects | 5 |
| Virtual and Augmented Reality | 5 | |
| Seminar in Technology and Digital Art | 5 | |
| Thesis | 45 | |
Thesis
The work for the thesis will conclude the training and it will be related to a professional aspect of the course. The work of the thesis aims to provide an opportunity for the course member to implement and/or practice with the knowledge and competencies acquired during the Course, in the context of non-academic aspects entrepreneurial or institutional practices and/or operations. Furthermore, it is expected that some thesis work could end up leading to future research and development work at the doctoral level.
